Every coin
here has a float.
In CS2 one decimal decides whether an AK-47 is worth $5.02 or $980.90. On FLOAT that decimal is your coin's backing. 2.5% of every trade buys another skin for the case behind it — held in a Steam inventory you can open and count yourself.
Two and a half percent
goes in here.
Every trade on a FLOAT coin pays a fixed 2.5%, and all of it is spent on skins for that coin's case. Not marketing, not the team, not a treasury nobody can see — items, bought on the open market, that land in an inventory with a public address.
- Fee
- 2.5% · fixed by the contract
- Spent on
- CS2 items, at market
- Held in
- a public Steam inventory
The most expensive object in the game is a knife with a stain on it.
A Case Hardened blade is priced by its pattern — where the blue landed when the steel was quenched. Two knives, same name, same wear: one is worth a few hundred dollars and the other is worth a house. Nothing about the name tells you which. That is why a backing has to be something you can look at, item by item.
- Pattern
- Case Hardened
- Float
- 0.0341 · Factory New
- Listings
- none on Steam right now
195 times the price.
AK-47 | Slate
AK-47 | Fire Serpent
What the pool actually holds.
| Item | Rarity | Float range | Sold / day | Price | |
|---|---|---|---|---|---|
Prices read from the public Steam Community Market on 20 Sep 2026, shown with the time they were read. Items marked no listings had no seller at that moment — the grails are the least liquid thing in the game, which is exactly why a case is not built out of them. Sample basket for this page, not a live pool.
One coin, one case.
Launch
Name it, give it a ticker and pick the one CS2 item its case will buy. The contract creates the coin, its curve and the case address in a single transaction. No creator deposit.
Trade
Every buy and every sell pays a fixed 2.5%. All of it goes to the case — nothing to the creator, nothing to us, no second fee anywhere.
The case grows
The case buys its item at market and holds it in a public Steam inventory. It only buys. Nothing leaves a case, by contract.
In CS2 the float is the number that decides what a skin is worth. Here it is the number that says how much of a coin is actually behind it. 0.00 means nothing yet. 1.00 means the case is worth the whole coin.
A coin at $3,600 with $1,122 of skins in its case has a float of 0.31. Both numbers are public — one on the chain, one on Steam — so anyone can do the division.
Six coins, six cases.
| Coin | In the case | Case value | Market cap | Float | 24h volume |
|---|
What the board will look like on day one. Market caps and volumes are illustrative. Case values are not: each one is the item's Steam Market price on 20 Sep 2026 times the copies in the case. Click a coin to open its case.
Six lines the contract enforces.
2.5% on every buy and every sell. Fixed in the contract. There is no other fee.
100% of the fee buys the coin's item for its case. No split, no treasury, no team share.
One per coin: a public Steam inventory whose address is published at launch and never changes.
The case only buys. It never sells, lends, trades or moves an item.
Steam has no contracts, so the buyer runs off-chain. Every purchase is posted with its price, time and listing — and the inventory itself is the proof.
The curve, the fee and the case address can't be changed after launch. Not by the creator, not by us.
Who decides what a case buys?
The creator, once, at launch: one item, by its exact market name and wear. The case buys that item and nothing else, at the best listing available. That is why the board reads like a CS2 inventory.
Can holders take items out of the case?
Not in v1. The case is one way by contract. What a coin has is a case that is there, growing, and that anyone can count — not one that anyone can empty.
What happens if the coin dies?
The case stays. It keeps whatever it bought and simply stops buying, because there are no trades to fund it. Inventories don't have a market cap.
Why BNB Chain?
Fees low enough that a 2.5% cut on a $20 trade still buys something, and it is where retail launches happen right now. The case lives on Steam either way.
Is this live?
Not yet. This page is the product as it will ship, without the contracts. The launch form shows exactly what launching will look like; nothing is submitted.
Point a coin at the case.
The curve, the 2.5% fee and the inventory address are fixed by the contract. Nobody can change them after launch — including us.